Legacy Items
On rare occasions I give players the chance to claim a Legacy Item. This is a minor wondrous item that is earmarked for a player, not a character. The player is allowed to claim their Legacy Items once per campaign. The item must be chosen from the tables given in the PCR or APG. Whenever the player participates in a Tara campaign, they may select one of their characters to receive an item immediately.
Aaron
Bracers of Armor +1
These arm guards grant a +1 Armor Bonus to AC.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
These arm guards grant a +1 Armor Bonus to AC.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Brandon
Dusty Rose Prism Ioun Stone
+1 Insight Bonus to AC.
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Dusty Rose Prism Ioun Stone
+1 Insight Bonus to AC.
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Clayton
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Knight's Pennon of Battle
The red Knight's Pennon of Battle allows its bearer to benefit from Heroism once per day, granting a +2 morale bonus on attack rolls, saves, and skill checks.
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Knight's Pennon of Battle
The red Knight's Pennon of Battle allows its bearer to benefit from Heroism once per day, granting a +2 morale bonus on attack rolls, saves, and skill checks.
Jeromy
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Josh
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Justin
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Lyz
Cloak of Resistance +1
This garment offers +1 Resistance Bonus on all saving throws.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
This garment offers +1 Resistance Bonus on all saving throws.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Mike
Amulet of Natural Armor +1
This amulet gives a +1 Enhancement Bonus to Natural Armor.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
This amulet gives a +1 Enhancement Bonus to Natural Armor.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Nathan
Amulet of Natural Armor +1
This amulet gives a +1 Enhancement Bonus to Natural Armor.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
This amulet gives a +1 Enhancement Bonus to Natural Armor.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Sandra
Cloak of Resistance +1
This garment offers +1 Resistance Bonus on all saving throws.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
This garment offers +1 Resistance Bonus on all saving throws.
Mischievous Earring
+2 Luck Bonus to Bluff skill. Grants use of Prestidigitation 1/day.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Storms
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Travis
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Periapt of Health
The wearer of this blue gem on a silver chain (worn on the neck) is immune to disease, including supernatural diseases.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.
Hat of Disguise
This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on.
Periapt of Health
The wearer of this blue gem on a silver chain (worn on the neck) is immune to disease, including supernatural diseases.
Twilight Dungeon Key
Unlock any door. 1/session. At GM's discretion.